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Make money simairport
Make money simairport










make money simairport

Then it's no problem scheduling ten flights on two gates with no runway lights. A morning flight can take off at 11:59 AM and it's functionally the same as a noon flight. Focus on morning flights because you can stretch them into the next section of the day. I can't see your flight schedule, but even if you stretch the flights to two and a half hours, you should easily be able to get ten flights in before nightfall. Huge expense you can save at first.Īlso, you shouldn't need the tower to handle ten flights on two gates. Everything at a small gate will land on the shortest possible runway. Large gates also bring in planes that require a longer runway. You can always tear them down later and replace them with large gates. Start with small gates and focus on 737s, A320s, and E195s. They cost twice as much and require the second floor. Small gates are all you really need.don't waste money at first on large ones. One or two of each will do.) Skip the advertising you don't have enough pax early on to make it worthwhile.Įventually those road turnoffs will be handy, and you'll want to add some for now, roads are really expensive, so don't use them. Satisfy hunger, thirst, and boredom with vending machines and ATMs.they have zero maintenance and overhead.

make money simairport

You'll be offered enough flights in the beginning to forget about sales reps and executives. A small gate, maybe two, is all you need for starters - and then also I would only accept bigger planes (that fit at those gates) - the Beechcrafts and to a lesser extent Dash-8s just waste valuable slots with small pax manifests. Large gates are also too much initial investment. Problem is you're spending money not only on initial startup, but also bleeding cash by paying all those retail workers and chefs and sales reps. Road loops for dropoff/pickup/garbage/etc. Extra restrooms (keep only the ones inside security to start) In looking at your airport, here are the things I think you can skip at the beginning: The TLDR version is: you're spending way too much on startup costs. Originally posted by two cents on your efforts: I just don't get enough money in to be able to sustain the costs of running and expanding. So, I don't know what it is that I'm doing wrong. But the interest is lethal, you end up paying several k per day in interests, and I have nowhere near enough income to counter that. Considering that after building the basic stuff and runway you are left with 100-200k, I find it impossible to expand without using loans. I use the grants as a guide to what I should be building next, but as always, Foundations are waaaaaaay too expensive, and so are Floors.Īdding a usable space with a cheap floor is around 100-150k in costs. This requires a more efficient airport than the one you start with. But I end up having many flights leaving late and not fully boarded. I also tried reducing the time between flights, from 2 hours default to 1:30hs. I even attempted to rush a second gate, but it also means adding the Tower in order to get more than 10 flights per day, which is not cheap. I've tried many different approaches, using the prebuilt airport and building from scratch. Still, nowhere near enough for construction costs, even less when you take into account salaries and stock costs for stores and the kitchen. I can get night flights in by adding lights to the runway, which means 3 extra flights per day, some 3/4 k more per day. Is there any other strong income besides runway and terminal rental costs? 6 Flights in per day will get you around $10.000 per day, which is nowhere near enough to expand the airport.

make money simairport

I think Foundations are too expensive, and at the same time, there is definitely something I'm not taking into account in order to get money flowing in. So, after building 7 different airports, I always find myself going bankrupt before the first 2 weeks finish.












Make money simairport